#pragma once
#include <iostream>
#include "Mallet.h"
using namespace std;
class Player
{
protected:
	string _name;
	Mallet *_control;
public:
	Player(string &name,Mallet *);
	string & GetName(){return _name;}
	void SetName(string & name) {_name = name;}
	virtual void Play(int,int);
	virtual ~Player();
};

